Edutainment: meaning, definitions and examples
๐
edutainment
[ หษdสสหteษชnmษnt ]
education, entertainment
Edutainment is a blend of education and entertainment, designed to make learning enjoyable and engaging for individuals. It often takes the form of multimedia, including games, videos, and interactive activities that teach a particular skill or subject while entertaining the user. This concept is particularly popular in the realms of children's programming, online learning platforms, and educational apps. Edutainment seeks to stimulate curiosity and motivation in learners, making complex subjects more approachable and fun. The goal is to create an immersive experience that promotes retention of information while keeping the learner entertained.
Synonyms
edukitainment, edutain, infotainment, learning entertainment
Examples of usage
- The museum's interactive exhibits provide a true edutainment experience.
- Many educational apps incorporate edutainment techniques to engage students.
- Children's television shows often focus on edutainment to teach lessons.
- Edutainment programs have become increasingly popular in online learning.
- The concert was a mix of music and edutainment, with educational segments.
Translations
Translations of the word "edutainment" in other languages:
๐ต๐น edutainment
๐ฎ๐ณ เคถเคฟเคเฅเคทเคพเคคเฅเคฎเค เคฎเคจเฅเคฐเคเคเคจ
๐ฉ๐ช Edutainment
๐ฎ๐ฉ edutainment
๐บ๐ฆ ะตะดัััะตะนะฝะผะตะฝั
๐ต๐ฑ edutainment
๐ฏ๐ต ใจใใฅใใคใณใกใณใ
๐ซ๐ท edutainment
๐ช๐ธ edutainment
๐น๐ท edutainment
๐ฐ๐ท ์๋ํ ์ธ๋จผํธ
๐ธ๐ฆ ุชุนููู ุชุฑูููู
๐จ๐ฟ edutainment
๐ธ๐ฐ edutainment
๐จ๐ณ ๆ่ฒๅจฑไน
๐ธ๐ฎ edutainment
๐ฎ๐ธ edutainment
๐ฐ๐ฟ edutainment
๐ฌ๐ช edutainment
๐ฆ๐ฟ edutainment
๐ฒ๐ฝ edutainment
Etymology
The word 'edutainment' is a portmanteau of 'education' and 'entertainment.' It first emerged in the late 20th century as educational theories began to evolve, emphasizing the importance of engaging learners by adapting content to be more entertaining. The concept gained traction with the development of new media technologies that allowed for innovative approaches to teaching. In the 1990s, edutainment took off with the rise of educational video games and interactive programs designed for children. The proliferation of the internet further fueled the edutainment trend, leading to a wide range of online resources and platforms that aim to make learning both fun and informative. Today, edutainment is a crucial part of educational strategies across various fields, appealing to students of all ages and leveraging both traditional and digital media to enhance the learning experience.
Word Frequency Rank
At position #40,464, this word is among the less frequently used terms in English. While interesting to know, it's not crucial for most English learners unless needed for specific purposes.