Edutainment: meaning, definitions and examples

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edutainment

 

[ หŒษ›dส’สŠหˆteษชnmษ™nt ]

Noun
Context #1 | Noun

education, entertainment

Edutainment is a blend of education and entertainment, designed to make learning enjoyable and engaging for individuals. It often takes the form of multimedia, including games, videos, and interactive activities that teach a particular skill or subject while entertaining the user. This concept is particularly popular in the realms of children's programming, online learning platforms, and educational apps. Edutainment seeks to stimulate curiosity and motivation in learners, making complex subjects more approachable and fun. The goal is to create an immersive experience that promotes retention of information while keeping the learner entertained.

Synonyms

edukitainment, edutain, infotainment, learning entertainment

Examples of usage

  • The museum's interactive exhibits provide a true edutainment experience.
  • Many educational apps incorporate edutainment techniques to engage students.
  • Children's television shows often focus on edutainment to teach lessons.
  • Edutainment programs have become increasingly popular in online learning.
  • The concert was a mix of music and edutainment, with educational segments.

Translations

Translations of the word "edutainment" in other languages:

๐Ÿ‡ต๐Ÿ‡น edutainment

๐Ÿ‡ฎ๐Ÿ‡ณ เคถเคฟเค•เฅเคทเคพเคคเฅเคฎเค• เคฎเคจเฅ‹เคฐเค‚เคœเคจ

๐Ÿ‡ฉ๐Ÿ‡ช Edutainment

๐Ÿ‡ฎ๐Ÿ‡ฉ edutainment

๐Ÿ‡บ๐Ÿ‡ฆ ะตะดัŒัŽั‚ะตะนะฝะผะตะฝั‚

๐Ÿ‡ต๐Ÿ‡ฑ edutainment

๐Ÿ‡ฏ๐Ÿ‡ต ใ‚จใƒ‡ใƒฅใƒ†ใ‚คใƒณใƒกใƒณใƒˆ

๐Ÿ‡ซ๐Ÿ‡ท edutainment

๐Ÿ‡ช๐Ÿ‡ธ edutainment

๐Ÿ‡น๐Ÿ‡ท edutainment

๐Ÿ‡ฐ๐Ÿ‡ท ์—๋“€ํ…Œ์ธ๋จผํŠธ

๐Ÿ‡ธ๐Ÿ‡ฆ ุชุนู„ูŠู… ุชุฑููŠู‡ูŠ

๐Ÿ‡จ๐Ÿ‡ฟ edutainment

๐Ÿ‡ธ๐Ÿ‡ฐ edutainment

๐Ÿ‡จ๐Ÿ‡ณ ๆ•™่‚ฒๅจฑไน

๐Ÿ‡ธ๐Ÿ‡ฎ edutainment

๐Ÿ‡ฎ๐Ÿ‡ธ edutainment

๐Ÿ‡ฐ๐Ÿ‡ฟ edutainment

๐Ÿ‡ฌ๐Ÿ‡ช edutainment

๐Ÿ‡ฆ๐Ÿ‡ฟ edutainment

๐Ÿ‡ฒ๐Ÿ‡ฝ edutainment

Etymology

The word 'edutainment' is a portmanteau of 'education' and 'entertainment.' It first emerged in the late 20th century as educational theories began to evolve, emphasizing the importance of engaging learners by adapting content to be more entertaining. The concept gained traction with the development of new media technologies that allowed for innovative approaches to teaching. In the 1990s, edutainment took off with the rise of educational video games and interactive programs designed for children. The proliferation of the internet further fueled the edutainment trend, leading to a wide range of online resources and platforms that aim to make learning both fun and informative. Today, edutainment is a crucial part of educational strategies across various fields, appealing to students of all ages and leveraging both traditional and digital media to enhance the learning experience.

Word Frequency Rank

At position #40,464, this word is among the less frequently used terms in English. While interesting to know, it's not crucial for most English learners unless needed for specific purposes.