Edukitainment: meaning, definitions and examples
๐
edukitainment
[ หษdสสหteษชnmษnt ]
learning, entertainment
Edutainment refers to content designed to educate and entertain simultaneously. It is commonly used in educational settings to enhance the learning experience by making it more engaging and enjoyable for students.
Synonyms
educational entertainment, informative recreation, learning through fun.
Examples of usage
- Many educational programs on television are considered edutainment.
- Video games can be a form of edutainment when they combine learning objectives with fun gameplay.
- Museums often use edutainment techniques to attract visitors and educate them at the same time.
Translations
Translations of the word "edukitainment" in other languages:
๐ต๐น edutainment
๐ฎ๐ณ เคถเคฟเคเฅเคทเคพ-เคฎเคจเฅเคฐเคเคเคจ
๐ฉ๐ช Edutainment
๐ฎ๐ฉ edutainment
๐บ๐ฆ ะพัะฒััะฝัะน ัะพะทะฒะฐะณะฐ
๐ต๐ฑ edutainment
๐ฏ๐ต ใจใใฅใใคใณใกใณใ
๐ซ๐ท edutainment
๐ช๐ธ edutainment
๐น๐ท edutainment
๐ฐ๐ท ์๋ํ ์ธ๋จผํธ
๐ธ๐ฆ ุงูุชุนููู ูุงูุชุฑููู
๐จ๐ฟ edutainment
๐ธ๐ฐ edutainment
๐จ๐ณ ๆ่ฒๅจฑไน
๐ธ๐ฎ edutainment
๐ฎ๐ธ edutainment
๐ฐ๐ฟ ะฑัะปัะผ ะฑะตัั ะถำะฝะต ะบำฉาฃัะป ะบำฉัะตัั
๐ฌ๐ช แแแแแแแแแ แแแ แแแกแแ แแแแ
๐ฆ๐ฟ tษhsil ษylษncษsi
๐ฒ๐ฝ edutainment
Etymology
The word 'edutainment' is a portmanteau of 'education' and 'entertainment.' It first emerged in the late 20th century as educators and content creators began to realize the importance of engaging learners in more enjoyable and interactive ways. The rise of technology, especially in the form of video games and interactive media, played a significant role in popularizing the concept of edutainment. By blending educational content with entertainment, creators aimed to foster a positive learning environment that kept learners engaged. This approach has continued to evolve, especially with the advent of the internet and mobile devices, which have expanded the ways in which edutainment can be delivered and experienced.