Edukitainment: meaning, definitions and examples

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edukitainment

 

[ หŒษ›dส’สŠหˆteษชnmษ™nt ]

Noun
Context #1 | Noun

learning, entertainment

Edutainment refers to content designed to educate and entertain simultaneously. It is commonly used in educational settings to enhance the learning experience by making it more engaging and enjoyable for students.

Synonyms

educational entertainment, informative recreation, learning through fun

Examples of usage

  • Many educational programs on television are considered edutainment.
  • Video games can be a form of edutainment when they combine learning objectives with fun gameplay.
  • Museums often use edutainment techniques to attract visitors and educate them at the same time.

Translations

Translations of the word "edukitainment" in other languages:

๐Ÿ‡ต๐Ÿ‡น edutainment

๐Ÿ‡ฎ๐Ÿ‡ณ เคถเคฟเค•เฅเคทเคพ-เคฎเคจเฅ‹เคฐเค‚เคœเคจ

๐Ÿ‡ฉ๐Ÿ‡ช Edutainment

๐Ÿ‡ฎ๐Ÿ‡ฉ edutainment

๐Ÿ‡บ๐Ÿ‡ฆ ะพัะฒั–ั‚ะฝั–ะน ั€ะพะทะฒะฐะณะฐ

๐Ÿ‡ต๐Ÿ‡ฑ edutainment

๐Ÿ‡ฏ๐Ÿ‡ต ใ‚จใƒ‡ใƒฅใƒ†ใ‚คใƒณใƒกใƒณใƒˆ

๐Ÿ‡ซ๐Ÿ‡ท edutainment

๐Ÿ‡ช๐Ÿ‡ธ edutainment

๐Ÿ‡น๐Ÿ‡ท edutainment

๐Ÿ‡ฐ๐Ÿ‡ท ์—๋“€ํ…Œ์ธ๋จผํŠธ

๐Ÿ‡ธ๐Ÿ‡ฆ ุงู„ุชุนู„ูŠู… ูˆุงู„ุชุฑููŠู‡

๐Ÿ‡จ๐Ÿ‡ฟ edutainment

๐Ÿ‡ธ๐Ÿ‡ฐ edutainment

๐Ÿ‡จ๐Ÿ‡ณ ๆ•™่‚ฒๅจฑไน

๐Ÿ‡ธ๐Ÿ‡ฎ edutainment

๐Ÿ‡ฎ๐Ÿ‡ธ edutainment

๐Ÿ‡ฐ๐Ÿ‡ฟ ะฑั–ะปั–ะผ ะฑะตั€ัƒ ะถำ™ะฝะต ะบำฉาฃั–ะป ะบำฉั‚ะตั€ัƒ

๐Ÿ‡ฌ๐Ÿ‡ช แƒ’แƒแƒœแƒแƒ—แƒšแƒ”แƒ‘แƒ แƒ˜แƒ•แƒ˜ แƒ’แƒแƒกแƒแƒ แƒ—แƒแƒ‘แƒ˜

๐Ÿ‡ฆ๐Ÿ‡ฟ tษ™hsil ษ™ylษ™ncษ™si

๐Ÿ‡ฒ๐Ÿ‡ฝ edutainment

Word origin

The word 'edutainment' is a portmanteau of 'education' and 'entertainment.' It first emerged in the late 20th century as educators and content creators began to realize the importance of engaging learners in more enjoyable and interactive ways. The rise of technology, especially in the form of video games and interactive media, played a significant role in popularizing the concept of edutainment. By blending educational content with entertainment, creators aimed to foster a positive learning environment that kept learners engaged. This approach has continued to evolve, especially with the advent of the internet and mobile devices, which have expanded the ways in which edutainment can be delivered and experienced.