Shareware Meaning: Definition, Examples, and Translations

šŸ’¾
Add to dictionary

shareware

[ĖˆŹƒÉ›rĖŒwɛər ]

Definition

Context #1 | Noun

software distribution

Shareware is a type of software that is distributed for free but with certain limitations, often requiring users to pay for additional features or access after a trial period. It allows users to try the software before making a purchase, promoting user interaction and feedback. Typically, shareware programs may include time-limited usage, limited functionality, or reminders to register. This model was popular in the early days of personal computing and is still used today across various software categories.

Synonyms

demo software, freemium software, trial software.

Examples of usage

  • I downloaded some shareware to test its features.
  • The game was available as shareware before the full version was released.
  • Many shareware applications have a trial period of 30 days.

Translations

To see the translation, please select a language from the options available.

Interesting Facts

Technology

  • Shareware paved the way for concepts like 'freemium' models, where users can access basic features for free and pay for more advanced ones.
  • Many early shareware products were game software, allowing users to play a limited version before purchasing the full experience.
  • It played a significant role in the rise of independent developers by making it easier to reach consumers without large marketing budgets.

Pop Culture

  • The famous game 'Doom' was initially released as shareware, and its success helped popularize the model in the gaming industry.
  • Shareware contributed to the growth of online communities, with users sharing and discussing software, forming the basis of early software forums.
  • The concept of shareware was central to the distribution of many cult classic software titles during the 1990s.

Economics

  • The shareware model allows developers to engage users without upfront costs, creating a low-risk entry for consumers.
  • Successful shareware products often demonstrate the 'try before you buy' model, which can lead to higher conversion rates compared to traditional sales.
  • This model encourages developers to create high-quality software, as user satisfaction is crucial for converting free users into paying customers.

Legal

  • Shareware often comes with a license agreement that outlines how it may be used and what happens after the trial period.
  • Users are legally obliged to purchase a license if they continue to use the software after the trial ends, ensuring developers receive payment for their work.
  • The shareware model has led to numerous legal cases regarding copyright, particularly where users have not adhered to license agreements.

Origin of 'shareware'

Main points about word origin

  • The term 'shareware' first appeared in the early 1980s, combining 'share' with 'software' to describe programs that can be shared and tried.
  • Early shareware often relied on floppy disks being passed around among friends before the internet made distribution easier.
  • The idea was popularized by companies that wanted to reach more users without high distribution costs.

The term 'shareware' was coined in the early 1980s by Andrew Fluegelman, who wanted to describe software that could be shared and tested before purchasing. The concept emerged as personal computing began to grow, and developers sought ways to increase the distribution of their programs without incurring high advertising costs. Shareware became a popular method for software distribution throughout the 1980s and 1990s, particularly in the fields of game development and utility software. The model enabled a direct relationship between developers and users, fostering a community of feedback. As the internet evolved, shareware adapted to online distribution channels, maintaining its relevance in modern software practices.